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Rebounds as separate stages of motion

Separate free flight from impact, apply a stated rebound-speed rule and calculate the resulting heights, flight times and successive rebounds.

Before you startDrops, upward projections and stage-by-stage SUVAT.

01 / A rebound starts a new free-flight stage

Gravity does not reverse the velocity instantaneously.

Use the stated rebound rule at contact.

SUVAT with a = −g describes each flight with upward positive. During ground contact an additional force changes the velocity; do not extend one constant-gravity equation across the impact. The speed ratio used here is given as a modelling assumption, not a universal property of bouncing objects.

A speed fraction becomes a squared height fractionExplore

A particle is dropped from 19.6 m. At each instantaneous ground rebound, its upward speed is half its downward speed immediately before contact. Take g = 9.8 m/s² and ignore air resistance. Select a rebound; heights share a common vertical scale.

02 / Find the velocity just before the first impact

A drop begins with zero velocity.

Drop from 19.6 m with g = 9.8 m/s².Worked example

v² = 2gH = 2(9.8)(19.6)

This gives the squared impact speed.

Impact speed = 19.6 m/s

With upward positive, pre-impact velocity is −19.6 m/s.

Drop time = √(2H/g) = 2 s

This is the end of the initial stage.

01 · Signs through contact

The rebound upward speed is half the incoming downward speed. State the velocities immediately before and after first contact.

Hint

Distinguish speed from signed velocity.

Worked solution

Before contact: −19.6 m/s. After contact: +9.8 m/s.

02 · Is acceleration constant across impact?

Can v = u − 9.8t describe that entire velocity change at the bounce?

Hint

What force acts during contact?

Worked solution

No. The ground exerts a contact force and the velocity changes from downward to upward. Start a new flight equation using the given post-impact velocity.

03 / Rebound height depends on the square of launch speed

Halving speed quarters the maximum height.

First rebound launches upward at 9.8 m/s.Worked example

0 = 9.8² − 2(9.8)h

At maximum rebound height the velocity is zero.

h = 4.9 m

This is one quarter of the original 19.6 m height.

If rebound speed is k times impact speed, h = k²H

Substitute u² = k²(2gH) into h = u²/(2g).

Watch: each half-speed rebound reaches one quarter of the height

Pause, replay or seek freely. The notes explain the same idea and stay in view.

03 · A different speed fraction

If rebound speed is 0.8 times impact speed, what fraction of the preceding maximum height is reached?

Hint

Square the speed ratio.

Worked solution

The height fraction is 0.8² = 0.64.

04 · Recover a speed fraction

An object dropped from 20 m rebounds to 5 m. Find the ratio of rebound speed to pre-impact speed in this ideal model.

Hint

The height ratio equals the squared speed ratio.

Worked solution

k² = 5/20 = 1/4, so k = 1/2, taking the nonnegative speed ratio.

04 / Reset the local clock after each bounce

Count ascent and descent before the next contact.

05 · First rebound apex time

How long after the first bounce does the particle reach its apex?

Hint

Use 0 = 9.8 − 9.8τ.

Worked solution

τ = 1 s after the bounce, or overall t = 3 s after the initial release.

06 · First rebound flight duration

Find the time from first bounce to second ground contact.

Hint

It returns to the same ground level.

Worked solution

Duration = 2(9.8)/9.8 = 2 s. The second ground contact occurs at overall t = 4 s.

07 · Height partway through rebound

Find height 0.5 s after the first bounce.

Hint

Use the rebound launch speed 9.8 m/s, not the original drop data.

Worked solution

h = 9.8(0.5) − 4.9(0.5²) = 3.675 m, approximately 3.68 m.

05 / Apply the rule again at the next impact

The incoming speed equals the preceding launch speed for a return to the same height.

08 · Second rebound speed

Find the upward speed immediately after the second ground contact.

Hint

The incoming speed is 9.8 m/s.

Worked solution

The new upward speed is 4.9 m/s.

09 · Second rebound height

Find its maximum height on that flight.

Hint

Use u²/(2g).

Worked solution

h = 4.9²/19.6 = 1.225 m. It is one quarter of the previous rebound height, not one half.

10 · Third contact clock reading

When does the particle next reach ground after the second rebound?

Hint

The second rebound flight lasts 2u/g.

Worked solution

That flight lasts 2(4.9)/9.8 = 1 s. Added to the second-contact time 4 s, the third contact is at overall t = 5 s.

06 / Add each separate journey length

A complete rebound flight covers its height twice.

11 · Distance before second contact

Find total distance from initial release to the second ground contact.

Hint

Add the initial drop and both legs of the first rebound.

Worked solution

Distance = 19.6 + 2(4.9) = 29.4 m.

12 · Displacement over the same interval

Find net displacement from release to the second contact, taking upward positive.

Hint

Compare initial and final heights.

Worked solution

Displacement = 0 − 19.6 = −19.6 m. The rebound does not change the endpoint displacement.

07 / Keep collision assumptions separate from flight assumptions

A speed ratio does not specify the force or contact duration.

13 · Can you find the contact force?

Does the given half-speed rule determine the average force from the ground?

Hint

Consider mass and contact duration.

Worked solution

No. The rule specifies velocities, but force calculation also needs further information such as mass and contact duration. Constant-gravity SUVAT is not an impact-force model.

14 · Real bounce discrepancies

Name two assumptions that may fail for a real bouncing object.

Hint

Think about flight and collision separately.

Worked solution

Air resistance may affect flight; contact may take non-negligible time; the rebound-speed ratio may vary between impacts; rotation or deformation may matter. Any two suitable assumptions suffice.

08 / Treat each bounce as a boundary between flights

Carry time forward, but reset the local flight variables.

Find the incoming speed, apply the stated rebound rule, then begin a new upward flight. A speed ratio k gives a height ratio k² for a return to the same ground level with negligible drag. Add flight durations and path lengths separately; do not apply one gravity equation through impact.

Section 1 of 8 · A rebound starts a new free-flight stage