01 · A lower launch speed
A particle is launched upward at 14.7 m/s. Find time to its highest point.
Hint
Set 14.7 − 9.8t = 0.
Worked solution
t = 1.5 s.
Understand · explore · practise
Find time to maximum height, distinguish rise from ground height, and calculate landing time, impact velocity and total distance.
Before you startVertical-motion signs, SUVAT and quadratic equations.
01 / Track height and signed velocity together
Use a = −9.8 m/s² throughout free flight.
Gravity stays downward during both ascent and descent. At the highest point velocity is momentarily zero, but acceleration is still −9.8 m/s². These are not equilibrium conditions.
A particle is projected upward at 19.6 m/s from a platform 24.5 m above ground. Take upward positive and g = 9.8 m/s²; neglect air resistance. Choose time since launch. The graph stops at impact, t = 5 s.
02 / Use zero velocity to locate the highest point
0 = 19.6 − 9.8t
The highest point has v = 0.
t = 2 s
This is elapsed time from launch.
s = 19.6(2) − 4.9(2²) = 19.6 m
The rise is measured above the launch point.
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A particle is launched upward at 14.7 m/s. Find time to its highest point.
Set 14.7 − 9.8t = 0.
t = 1.5 s.
Find the maximum rise for that 14.7 m/s launch.
Use 0 = u² − 2gs.
s = 14.7²/19.6 = 11.025 m, approximately 11.0 m.
03 / Add the initial height to the vertical displacement
For the model, find the maximum height above ground.
Add the platform height to the maximum rise.
Maximum height = 24.5 + 19.6 = 44.1 m.
Find the model particle’s height and velocity at t = 1 s.
Use h = 24.5 + 19.6t − 4.9t² and v = 19.6 − 9.8t.
h = 39.2 m and v = +9.8 m/s. The particle is rising.
Find height and velocity at t = 3 s.
Use the same equations; gravity has not changed.
h = 39.2 m and v = −9.8 m/s. It is at the same height as at 1 s but moving downward.
04 / Return to the launch level before reaching lower ground
0 = 19.6t − 4.9t² = 4.9t(4 − t)
Keep both algebraic roots initially.
t = 0 or t = 4 s
Zero is the launch; four seconds is the later return.
v(4) = −19.6 m/s
The returning speed matches the launch speed in this ideal model.
Where is the platform-launched particle at t = 4 s?
Zero displacement refers to the launch point.
It is 24.5 m above ground. Returning to launch height is not ground impact.
If instead launched from ground at 14.7 m/s, find its first return time to ground.
The ascent and descent to the same height take equal times.
Return time = 2(14.7/9.8) = 3 s, ignoring the initial t = 0 contact.
05 / Ground contact requires height zero
For the model solve 24.5 + 19.6t − 4.9t² = 0.
Divide by 4.9 and factor.
t² − 4t − 5 = (t − 5)(t + 1) = 0. Reject −1 s; the first post-launch ground contact is at 5 s.
Find the velocity and speed just before that impact.
Substitute t = 5 into v = 19.6 − 9.8t.
v = −29.4 m/s, so impact speed is 29.4 m/s. The downward impact speed exceeds the launch speed because the ground is below the launch point.
Check the impact speed using v² = u² + 2as.
Use s = −24.5 m and a = −9.8 m/s².
v² = 19.6² + 2(−9.8)(−24.5) = 864.36. Speed = 29.4 m/s; choose v = −29.4 m/s for downward impact.
06 / Split total distance at the highest point
Find total distance travelled by the model particle before impact.
Add its rise above launch to its descent from the apex to ground.
Distance = 19.6 + 44.1 = 63.7 m. Net displacement is −24.5 m.
Find average velocity and average speed over the 5 s flight.
Use signed displacement for velocity and total path length for speed.
Average velocity = −24.5/5 = −4.9 m/s. Average speed = 63.7/5 = 12.74 m/s.
07 / State the domain and interpret the apex correctly
Can the model predict the particle’s position at t = 6 s?
The particle hits the ground at 5 s.
Not from the free-flight model alone. A separate contact or rebound model is needed.
A learner says the particle has no acceleration at the top because it stops. Correct them.
Compare v and a.
At the apex v = 0 only instantaneously; acceleration is still −9.8 m/s². Its velocity immediately becomes negative, so it starts descending.
08 / Separate rise, height, displacement and distance
At maximum height set v = 0. Add initial height when the question asks for height above ground. Set ground height to zero for landing, then choose the signed downward impact velocity. Split the path at the apex when calculating distance.
Section 1 of 8 · Track height and signed velocity together