01 · Rectangle
Velocity is −4 m/s for 5 seconds. Find displacement and distance.
Hint
A rectangle has magnitude 4 × 5.
Worked solution
Displacement = −20 m and distance = 20 m.
Understand · explore · practise
Use signed velocity–time areas for displacement and absolute areas for distance, splitting regions at reversals.
Before you startTriangle and trapezium areas, signed velocity and displacement.
01 / Area accumulates displacement
Area under a velocity–time graph gives signed displacement.
Add areas above the time axis and subtract the magnitudes below it. For total distance, add both magnitudes. The area has units (m/s) × s = m.
Velocity v = 6 − 2t m/s, with right positive. Choose the end time. The shaded area above the axis adds displacement; the area below subtracts displacement.
02 / Use geometry when each stage is straight
Displacement = ½(2 + 8) × 3 = 15 m
The region is a trapezium.
Distance = 15 m
Velocity stays positive, so there is no reversal.
Velocity is −4 m/s for 5 seconds. Find displacement and distance.
A rectangle has magnitude 4 × 5.
Displacement = −20 m and distance = 20 m.
Velocity rises uniformly from rest to 10 m/s in 6 seconds. Find displacement.
Use half × width × height.
Displacement = ½ × 6 × 10 = 30 m.
Between t = 4 s and t = 9 s, velocity rises linearly from 3 to 7 m/s. Find displacement.
The interval lasts 5 seconds.
Displacement = ½(3 + 7) × 5 = 25 m.
03 / Keep the sign of an entire negative region
Velocity changes uniformly from −2 to −8 m/s over 4 seconds. Find displacement and distance.
Use the magnitudes for a trapezium, then assign its sign.
The area magnitude is ½(2 + 8) × 4 = 20 m. Displacement = −20 m; distance = 20 m.
A particle has v = 0 for 7 seconds. What does the graph contribute?
The height is zero.
It contributes zero displacement and zero distance, but the 7 seconds still count in a whole-journey average.
04 / Split where velocity is zero
Pause, replay or seek freely. The notes explain the same idea and stay in view.
For v = 6 − 2t, find when motion reverses.
Set v = 0.
6 − 2t = 0 gives t = 3 s. Velocity is positive before and negative afterwards.
For that model on 0 ≤ t ≤ 6, find displacement and distance.
There are two triangles of base 3 and height 6.
Each triangle has area magnitude 9 m. Displacement = 9 − 9 = 0 m, while distance = 9 + 9 = 18 m.
05 / Use only the requested time interval
For v = 6 − 2t on 0 ≤ t ≤ 5, find displacement and distance.
The negative triangle has width 2 and height 4.
Positive area = 9 m and negative magnitude = 4 m. Displacement = 5 m; distance = 13 m.
Find displacement and distance for the same model from t = 2 to t = 5.
Split at t = 3, where v = 0.
The positive triangle has area ½ × 1 × 2 = 1 m. The negative triangle has magnitude 4 m. Displacement = −3 m and distance = 5 m.
06 / An area is a change in position
The particle with v = 6 − 2t starts at x = −4 m. Find its position at t = 5 s.
Its displacement over 0 to 5 is +5 m.
Final position = −4 + 5 = 1 m. The distance travelled is still 13 m; it does not depend on where the origin is chosen.
Can ½(6 + (−6)) × 6 be used for the model on 0 to 6?
Which quantity does the signed calculation produce?
It gives the correct net displacement, 0 m. It does not give distance: split at the zero crossing and add positive magnitudes for that.
07 / Check units and what the graph represents
A velocity of 5 m/s is maintained for 2 minutes. Find displacement.
Convert 2 minutes to 120 seconds.
Displacement = 5 × 120 = 600 m. Multiplying 5 × 2 without conversion gives incompatible units.
What does the area under a speed–time graph give?
Speed is the magnitude of velocity.
Total distance. Direction information has been removed, so that graph alone generally cannot give signed displacement.
Can a triangle formula give the exact area under any curved velocity graph?
The shape must actually match the chosen geometry.
No. Curved boundaries generally require integration or a stated approximation. A straight chord is not automatically the true graph.
After an impact, use the velocity for each separate stage. A jump at a single instant contributes no finite area by itself; the intervals before and after still do.
08 / Choose signed sum or sum of magnitudes
Mark zero crossings, calculate each region with consistent time units and then combine the regions for the requested quantity. Displacement adds signed areas. Distance adds their magnitudes. Final position adds the initial coordinate to displacement.
Section 1 of 8 · Area accumulates displacement