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Motion with 3D vectors

Use constant vector acceleration to find velocity and position, distinguish distance from displacement and use vertical velocity to decide ascent or descent.

Before you startVector arithmetic, magnitude, differentiation and constant-acceleration equations.

01 / Apply the same time to all three components

Constant acceleration gives vector equations for velocity and position.

v = u + at; r = r₀ + ut + ½at²

u is initial velocity; r₀ is initial position; t is elapsed time.

These equations require constant vector acceleration. Position, velocity and acceleration are different quantities with different units. The three component motions share one clock.

Inspect position and velocity at your chosen timeExplore
A trajectory under constant vector accelerationThe blue point is the current position; the amber line indicates velocity direction. Choose a start velocity and time. Coordinates, speed and vertical motion are written below.Start

Start at the origin with constant a = (1, 0, 2) m s⁻². Positive z is upwards.

r = (0.5, 0, 1) m; |r| = 1.118034 m.

v = (1, 0, 2) m s⁻¹; speed = 2.236068 m s⁻¹.

Ascending: vertical velocity is positive.

From rest, motion follows the fixed direction a without reversal: distance = |r|.

The trajectory is an oblique projection. The amber velocity indicator uses a separate visual scale; its direction, not its drawn length relative to displacement, is meaningful. No automatic time advance.

02 / Calculate x, y and z separately

Keep the vectors until the calculation is complete.

r₀ = (1, −2, 3) m, u = (2, 1, −1) m s⁻¹, a = (1, −2, 2) m s⁻². Find r and v after 2 s.Worked example

v = (2,1,−1) + 2(1,−2,2) = (4,−3,3) m s⁻¹

Use v = u + at.

r = (1,−2,3) + 2(2,1,−1) + 2(1,−2,2)

Here ½t² = 2.

r = (7,−4,5) m

Add each component.

01 · A shared time

From the origin, u = (1, −1, 2) and a = (2, 0, −1), in SI units. Find r and v at t = 3.

Hint

Use v = u + 3a and r = 3u + 4.5a.

Worked solution

v = (7,−1,−1) m s⁻¹; r = (12,−3,1.5) m.

02 · Recover acceleration

Velocity changes from (1, 2, 3) to (5, −2, 7) m s⁻¹ in 2 s under constant acceleration. Find a.

Hint

Use (v − u)/t.

Worked solution

a = (2,−2,2) m s⁻².

03 / Speed is the magnitude of velocity

Do not add the velocity components to obtain speed.

v = (4, −3, 3) m s⁻¹.Worked example

Speed = √(4² + (−3)² + 3²) = √34 m s⁻¹

Speed is nonnegative.

The negative y component describes direction

It does not make the speed negative.

03 · Speed

Find the speed when v = (2, −3, 6) m s⁻¹.

Hint

Take the magnitude.

Worked solution

√(4 + 9 + 36) = 7 m s⁻¹.

04 · Instantaneous rest

Is a particle at rest when v = (0, 3, 0) m s⁻¹?

Hint

All components must vanish.

Worked solution

No. Its speed is 3 m s⁻¹.

04 / From rest, constant acceleration fixes the direction of motion

For t ≥ 0, displacement is a nonnegative multiple of a.

u = 0 ⇒ s = ½at² and v = at

Here s = r − r₀ is displacement.

a = (2, −1, 2) m s⁻², starting from rest. Find the distance travelled after 4 s.Worked example

|a| = 3 m s⁻²

Find the constant acceleration magnitude.

s = 8a = (16,−8,16) m

For t = 4, ½t² = 8.

Distance = |s| = 8 × 3 = 24 m

The path is straight and there is no reversal after starting from rest.

05 · Rest case

Starting from rest with a = (1,2,2) m s⁻², find speed and distance after 3 s.

Hint

|a| = 3; use |v| = t|a| and distance = ½t²|a|.

Worked solution

Speed = 9 m s⁻¹; distance = 13.5 m.

05 / Nonparallel initial velocity and acceleration can give a curved path

Constant acceleration does not by itself imply straight motion.

u = (0, 2, 0), a = (1, 0, 2), starting at the origin.Worked example

r(t) = (t²/2, 2t, t²)

The y component changes linearly; x and z change quadratically.

At t = 1, r = (0.5,2,1); at t = 2, r = (2,4,4)

These displacements are not scalar multiples.

The motion is not along one fixed line

The path curves even though a is constant.

06 · Check straightness

In this example, is r(2) equal to 2r(1)? What does that comparison alone show?

Hint

Compute 2r(1) = (1,4,2).

Worked solution

No. This alone rules out doubling at those times. To show the two positions are not collinear with the origin, note their component ratios are 4, 2, 4, so no single scalar relates them.

06 / Distance accumulates path length; displacement joins endpoints

Even straight-line motion can reverse.

u = (0,0,4) m s⁻¹ and a = (0,0,−2) m s⁻². Start at the origin and consider 0 ≤ t ≤ 4.Worked example

z(t) = 4t − t²; vz = 4 − 2t

The motion is vertical.

At t = 2, vz = 0 and z = 4 m

The particle reaches its highest point.

At t = 4, z = 0

Net displacement is zero.

Distance travelled = 4 + 4 = 8 m

It travelled up and back down.

Watch: returning to the start does not erase distance

Pause, replay or seek freely. The notes explain the same idea and stay in view.

07 · Turning motion

For this motion, find distance and displacement over 0 ≤ t ≤ 3.

Hint

It rises to z = 4, then ends at z = 3.

Worked solution

Distance = 4 + 1 = 5 m; displacement = (0,0,3) m.

08 · General distance expression

How is total distance over [0,T] obtained from a velocity vector v(t)?

Hint

Integrate the speed.

Worked solution

Distance = ∫₀ᵀ |v(t)| dt. In general this is not equal to |r(T) − r(0)|.

07 / Use vertical velocity to decide ascent or descent

With z upwards, vz > 0 means ascending and vz < 0 descending.

u = (0,0,−4) and a = (1,0,2), in SI units.Worked example

vz = −4 + 2t

The vertical acceleration is positive throughout.

For 0 ≤ t < 2, vz < 0

The particle is descending.

At t = 2, vz = 0, but vx = 2

It is momentarily moving horizontally, not at rest.

For t > 2, vz > 0

It is ascending.

09 · Ascent threshold

If initial vertical velocity is −6 m s⁻¹ and constant vertical acceleration is 3 m s⁻², when does ascent begin?

Hint

Solve −6 + 3t = 0.

Worked solution

The vertical velocity is zero at 2 s and positive for t > 2 s. Ascent begins after that instant.

10 · Height and motion

Can a particle with z > 0 still be descending?

Hint

Position and velocity describe different things.

Worked solution

Yes. It is above the chosen origin, but descends if vz < 0.

08 / Solve a requested condition and check every component

A zero component is not necessarily a zero vector.

u = (−2, 1, −4), a = (1, 0, 2). Does the particle ever come to rest?Worked example

vx = −2 + t and vz = −4 + 2t vanish at t = 2

Two components agree on a candidate.

vy = 1 at every time

The third component never vanishes.

The particle is never at rest

At t = 2 it has velocity (0,1,0).

11 · Reaching a point

r(t) = (t, 2t, t²) m for t ≥ 0. Does the particle reach (2,4,5)?

Hint

The first two coordinates suggest t = 2. Check the third.

Worked solution

No. At t = 2 the position is (2,4,4).

12 · Reaching a plane

For r(t) = (t,2t,t²), when does the particle reach z = 9? State its position.

Hint

Use t ≥ 0.

Worked solution

t = 3 s; r = (3,6,9) m.

09 / Use scalar equations along a fixed coordinate axis

Do not substitute arbitrary vector magnitudes into signed one-dimensional formulas.

vx² = ux² + 2ax sx

This holds for the x components when ax is constant; analogous equations hold for y and z.

A scalar speed-and-distance formula may be used for genuinely straight motion with consistent signed quantities, accounting for reversals. For nonparallel u and a, use the vector equations first. There is no general rule |v|² = |u|² + 2|a||s|.

13 · A false magnitude rule

Take u = (0,1,0), a = (1,0,0), t = 1. Compare |v|² with |u|² + 2|a||s|.

Hint

v = (1,1,0), s = (1/2,1,0).

Worked solution

|v|² = 2, whereas the proposed right side is 1 + √5. They differ.

10 / Convert a constant resultant to acceleration before using motion equations

A constant force and constant mass give constant vector acceleration.

A 2 kg particle starts from rest under constant resultant (4, −2, 4) N.Worked example

a = (2, −1, 2) m s⁻²

Use R/m.

After 3 s: v = (6,−3,6) m s⁻¹

Multiply a by time.

s = (9,−4.5,9) m

Use ½at².

Distance = 13.5 m

This is the straight, no-reversal rest case.

14 · From force to position

A 4 kg particle at the origin starts from rest under R = (0,8,−4) N. Find its position at t = 2 s.

Hint

a = (0,2,−1); ½t² = 2.

Worked solution

r = (0,4,−2) m.

15 · Check constancy

If the resultant force changes with time, may you automatically use r = r₀ + ut + ½at² with one fixed a?

Hint

The derivation assumes constant acceleration.

Worked solution

No. Find a(t) from the force and integrate as needed, or justify a suitable constant approximation.

11 / Keep position, displacement, velocity and distance distinct

State the constant-acceleration assumption before calculating.

  • Use a shared elapsed time in every component.
  • Take |v| for speed and |s| for displacement magnitude.
  • Distance equals |s| for a straight path without reversal.
  • From rest under constant a, that condition holds for t ≥ 0.
  • Use the sign of vertical velocity for ascent or descent.
  • Check all components when solving a vector condition.

16 · Final interpretation

At one instant v = (3,0,0) m s⁻¹ and a = (0,0,2) m s⁻². Is the particle ascending at that instant?

Hint

Inspect vz, not az.

Worked solution

No: vz = 0, so it is moving horizontally at that instant. If this acceleration continues, it will acquire upward velocity immediately afterwards.

Section 1 of 11 · Apply the same time to all three components